CoffeeHouse

Screenshot of mobile app

The CoffeeHouse is a fictional regional restaurant offering different flavours of Coffee and other drinks as well as snacks. It is located in the suburbs of a metropolitan city. The CoffeeHouse targets customers specially young commuters and those working in night shift who can utilise their facilities for advancing their careers. They offer competitive pricing as well as healthy snacks and beverages.


Project overview


understanding the user


  • User research

  • Personas

  • Problem statements

  • User journey maps

User research summary:

I conducted interviews and created empathy maps to understand the users I'm designing for and their needs. A primary user group identified through research was working adults studying online courses to advance their careers and do not want to sit in their room and study.

The users confirmed various challenges and obligations which might hamper their study in their rooms such as internet connection, food etc.


User research: pain points:

Image - one

Book a table

If the working adults can book a table, they can study from there instead from their room

image - Two

Order Food

If they can order food from within the restaurant, they need not loose their table and is very convenient

WiFi Connectivity

For studying online courses, a reliable WiFi is necessary and may not have the same connectivity from the room

Secure Online Payment

If the adults can pay from their phone securely, they need not wait at the counter for manual payments

Personas

Persona - Lakshmi

Persona: Lakshmi

Problem statement:

Laksmi is a retailer, wants to enhance her career prospects, who needs an app to order food in restaurant because she can spend taking on her online course outside of her home in the restaurant


Persona: Ramesh

Problem statement:

Ramesh is a busy marketing professional who needs an an app to order coffee online for his colleagues because he need not wait in the queue and pay at the counter.

Persona - Ramesh

User journey maps:

User journey maps - CoffeeHouse

Mapping Ramesh and Lakshmi’s user journey revealed how useful it might be to have a dedicated app to the users to utilize CoffeeHouse app.

User flow diagram


the design

  • Paper wireframes

  • Digital wireframes

  • Low-fidelity wireframes

  • Usability studies

Paper wireframes

Taking the time to draft iterations of each screen of the app on paper ensured that the elements that made it to digital wireframes would be well-suited to address user pain-points

Digital wireframes

As the initial design phase continued, I made sure to base screen design on the feedback and findings from the user research

From the usability study, users pointed out that they are not able to select range of dates from the Calendar icon.

Screenshot of digital wireframe

Low-fidelity prototype

The low-fidelity prototype connected the primary user flow of booking a table and ordering snacks and beverages from the CoffeeHouse, so that the prototype can be used in a usability study.

Low - fidelity prototype

Usability Studies

Two rounds of usability studies have yielded rich insights. Findings from first study helped guide the designs from wireframes to mock-ups. The second study used a high-fidelity prototype and revealed what aspects of the mock-ups needed refining.

Users want better menu to select items

Users want to open Calendar and select date range


Users want better navigation

Food menu - before for better navigation

Food menu - after

Originally, users were given to key in the dates and not enough flexibility to select a range on dates, depending upon their need.

refining the design

  • Mockups

  • High-fidelity prototype

  • Accessibility

Mockups

Early designs allowed for some customisation, but the users wanted a better navigation menu, so I have added the Navigation in the high fidelity mockups

Users wanted to have next and previous icon/buttons on the top of the screen also, so that they don’t have to scroll all the way down to the app.

Key mockups

High-fidelity prototype

The high-fidelity prototype presented cleaner user flow for booking a table and orders food. It also met clean and simple checkout process for the users. Also the users can opt for various options for the food and beverages.

Accessibility considerations

Menu items as big icons, provided alt text for images

Provided navigational elements with icons so that it becomes easier for navigation for differently abled users

Detailed imagery has been used for easy understanding about the menus


going forward

  • Takeaways

  • Next Steps

Takeaways

Impact:

Users feel that CoffeeHouse app is good way to book a table and order food so that they don’t have to go to another restaurant and loosing the table.

One user feedback

I have piece of mind, my table is reserved for the entire month :D

What I learned:

While conceptualising the initial ideas are just a beginning in the entire process. The usability study and reviews will provide what is important to users and it greatly influences the iterations of the app design.

Nextsteps

Take more feedback on the existing designs and see if there are any gaps so that we can have another round of iterations

Continue conducting user research for new areas/options to be included in the app